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Issues in designing novel applications for emerging multimedia technologies

机译:为新兴的多媒体技术设计新颖应用程序中的问题

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摘要

Emerging computational multimedia tools and techniques promise powerful ways to organise, search and browse our ever-increasing multimedia contents by automating annotation and indexing, augmenting meta-data, understanding media contents, linking related pieces of information amongst them, and providing intriguing visualisation and exploration front-ends. Identifying real-world scenarios and designing interactive applications that leverage these developing multimedia technology is certainly an important research topic in itself but poses a number of challenges: the currently practiced methodologies and tools in the field of Human-Computer Interaction and Interaction Design seem to work better when the target users and usage requirements have been clearly identified and understood in advance whereas much of what emerging multimedia technology could offer is expected to create completely new user activities and usage that we are not aware of; immature multimedia tools currently being researched are not good enough to be the core engines of real-world applications today, making realistic user studies through deployment difficult; our future interaction platforms will be more than just desktop PC, Web, or mobile devices but many other forms of tangible, embedded, physical appliances which we expect the currently developing multimedia technology would be coupled with. In this paper, these challenges and the insights into how we could get over them are explored based on the author’s decade-long experience in designing novel interactive applications for multimedia technology.
机译:新兴的计算多媒体工具和技术有望通过自动执行注释和索引编制,扩充元数据,理解媒体内容,链接其中的相关信息以及提供有趣的可视化和探索功能来组织,搜索和浏览不断增长的多媒体内容的强大方法前端。识别现实场景并设计利用这些发展中的多媒体技术的交互式应用程序本身当然是一个重要的研究课题,但是却带来了许多挑战:在人机交互和交互设计领域中当前实践的方法和工具似乎行之有效当目标用户和使用要求已经被清楚地识别和事先理解时,情况会更好,而新兴多媒体技术可以提供的许多功能有望创造出我们所不知道的全新的用户活动和使用方式;当前正在研究的不成熟的多媒体工具还不足以成为当今实际应用的核心引擎,这使得通过部署进行现实的用户研究变得困难。我们未来的交互平台将不仅是台式PC,Web或移动设备,还包括许多其他形式的有形,嵌入式,物理设备,我们希望当前正在开发的多媒体技术将与之相结合。在本文中,基于作者在为多媒体技术设计新颖的交互式应用程序方面长达十年的经验,探讨了这些挑战以及对如何克服这些挑战的见解。

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  • 作者

    Lee, Hyowon;

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  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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